Also in the Workshop
After the Gates Close

An original game, in the making.

This is the part of the studio that isn’t for hire: my own story-driven game, built slowly and on its own timeline. A visual novel is being rebuilt in Ren’Py, with longer-term hopes of narrative platforming and exploration.

What I’m Building

Three things I care about.

I

Story first

Branching narrative, memorable characters and choices that matter more than any mechanic.

II

Handmade look

Characters, backgrounds and UI drawn and animated in the same hand as my client work.

III

Built to last

Small, finishable scope: each step a complete game before the next ambition begins.

The Path

One rung at a time.

A rough ladder from small to ambitious. Each rung gets finished before the next begins.

  1. Now · paused, not abandonedVisual novelReviving an older story and rebuilding it in Ren’Py, starting with a first chapter as a pipeline test.
  2. NextNarrative platformerMoving the same storytelling into a small, hand-animated side-scrolling world.
  3. ThenAdventureExploration, puzzles and a larger map to wander.
  4. LaterContained RPGSystems and progression inside a tightly scoped world.
  5. SomedayOpen explorationThe long-range dream, reached with time, tools and perhaps a team.
Devlog

Notes from the workshop.

Entry 001 · Coming soon

First note from the project: what is being rebuilt and why.

Entry 002 · Coming soon

Mapping the branching story before writing a line of code.

Entry 003 · Coming soon

The first playable chapter and what it taught me.

This project is my own IP and isn’t offered as a service. Looking for animation or illustration for your own project? See the client services.